Thursday 31 October 2013

Week 5-Architecture/Character

This weeks in class assignment was either to sketch (digital) a character or to create a piece of architecture. I decided to create a small warehouse. To create this i used the CSG brushes in UDK and created the materials for it. 


Sunday 27 October 2013

Week 5- Homework Assignment

Last week were assigned to recreate a piece in UDK by only using the CSG brush and materials from UDK or of your own. I went a decided to create my own material, though they were not hundred percent accurate to the image, they were much closer than the pre-sets found in UDK. I create 4 sets of materials. A yellow concrete texture for the buildings, a stone texture for the tower, a tile texture for the roof and finally a metal texture for what seems to be a dust bin.





Thursday 24 October 2013

Week 4- Garage work in progress

For the past couple of week i have been working on modelling the assets for my garage scene (portfolio piece). At this stage i am still cleaning up the model and trying to get as much detail in them. I believe i can still achieve great detail and then bake them down. 


Week 4- Inspiring Artists

This week we looked into artists that we admire. My personal favorites are Josh Nizzi and Stan Winston. Josh Nizzi was the concept artist for the transformers movies. His designs have a good mixture of organic and metallic textures. His silhouettes for his characters and the emotions he gives them in his pieces are expressed really well. The second artist that i have selected is Stan Winston. Stan has created many sculptures and set pieces which are beautifully crafted and well detailed.


                                                                    http://joshnizzi.com/

Friday 18 October 2013

Week 3

Lighting Inspiration

I have selected these three images as my inspiration for lighting. The lighting of the garage scene shows and teases of the beauty of the assets in the scene. The next image is of a sci fi hall scene. This scene intrests me as it has a mysterious feel to it yet shows of a lot of detail. the third image is from Killzone: Shadow Fall. The reason why i chose this is because of the lush green colour and the sunlight combining to create such interesting and pleasing scene. The dark areas compliment that bright sections that are exposed to the sunlight really well.



Week 2

Hi guys, i have decided on the three assets/environments that i will recreate or attempt to simulate the same type of object through 3D modelling and texturing.

The first object is a garage which will be created from multiple objects. This scene will have a old rugged look to represent wear a tear.

The second object is a dual ended sword. The image that i have selected is the base art style that i wish to follow. My design will have a more katana style look.

The third and final object is a tank. The tank that i will create will follow the base of a m1 abram tank, however, the weapons and defence systems will be customised and not standard issue.

Thursday 10 October 2013

Week One

Hi my name is Muzafar Ahmed. I am a Games design student at the university of Huddersfield. Each week i will be posting updates regarding my work in my Visual Design module.

Thanks for reading

Muzafar Ahmed