Wednesday, 4 December 2013

week 9- plan for the next four weeks

Week One
Have assets for garage scene modelled and textured.
Have main scene blocked.

Week Two
Start modelling LAV (blocking out the proportions)
Start modelling the Hammer

Week Three
Start Texturing Hammer.
Begin developing different textures for hammer.


Week Four
complete LAV model
Unwrap LAV model

week 9- speed tree

Speed Tree task complete. 

week 9- hammer progress

Textured hammer


Friday, 29 November 2013

Week 9- Update on other portfolio pieces

Here are some of my work in progress models that i will be creating as my portfolio pieces. At the moment the LAV (Light Armoured Vehicle) is being blocked out with simple shapes. I have created the Body and the main cannon. I will be adding extra devices onto this model before i start to texture it. my other piece (war hammer) has been modelled as a low poly at this stage. I will be taking it into Zbrush and adding damage and cracks into the mesh then baking them down to a normal map.




Thursday, 28 November 2013

Week 9 Sketch and work in progress portfolio pieces

This week we were given the task to either sketch a piece of scenery or a portrait of a individual. For my piece i decided to sketch a piece of scenery. This scene consisted of large tree structures and empty field. My initial sketch plan was to layout the perspective on to the paper. I would then carry on and start to fill the scene in with vegetation. I believe if i had more time i would not have come out with a better and more accurate sketch.



Update on portfolio work

As mentioned before, i have modelled most assets that will be included in the scene. I have now textures most of them. At this stage the buggy has still not been texture. Currently i am ahead of my schedule. I have also been working on my weapon and my LAV which i will upload to this same post shortly.